Last year, I learned some surprising news. We would be pivoting from an always-online free-to-play live-service model to a buy-once premium model with no backend components and full offline support. Moreover, we would only have about 6 months to complete this. As the backend lead, this was a lot to take in. I knew this wasn't just a matter of turning the services off. Those services contained core gameplay logic that was never intended to run on the client. I took the rest of the day off and spent some time thinking through the difficult challenges ahead.
1. 建堆:将数组构建成大顶堆(父节点 = 子节点)
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少数派的近期动态少数派年度征文来了,古法手搓大战人工智能,你会是哪条赛道的大赢家?参与一下
# 过程中可能需要输入 y 来确认
Expert shares how to view rare planetary parade